LaRI: Layered Ray Intersections for Single-view
3D Geometric Reasoning

Rui Li1     Biao Zhang1     Zhenyu Li1     Federico Tombari2,3     Peter Wonka1    

arXiv 2025

1KAUST     2Google     3Technical University of Munich    

TL;DR: A single-feed-forward method that models unseen 3D geometry using layered point maps.

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Summary

  • We model scene geometry using layered point maps, where each layer represents the intersection points through which rays pass on a surface.
  • We unify object- and scene-level geometric reasoning into a standard 2D regression task, achieving competitive or improved performance in a single feed-forward pass.
  • We provide a dataset construction, cleaning, and evaluation benchmark for this task.

Overview

Left: multiple ray-surface intersections + point maps ⇒ Unseen geometry representation.
Right: LaRI map \(\mathbf{V} \in \mathbb{R}^{H\times W \times L \times 3}\) + valid ray intersection mask \(\mathbf{M} \in \{0,1\}^{H\times W \times L}\) ⇒ Final 3D point cloud.

Layered Depth Visualization

Input Scene
Layered Depth Map

Layered Depth: 1

Object-level 3D Interactive Results

All models are subsampled to 20K points. Unseen geometry is higlighted with random color.

Scene-level 3D Interactive Results

All models are subsampled to 20K points. Unseen geometry is higlighted with random color.

Example 1
Example 2
Example 3
Example 4

3D Reconstruction & Reasoning Evaluation

In object-level comparison, LaRI yields comparable or better performances than existing large generative models. In scene-level comparison, LaRI achieves the best performance in unseen geometry estimation.

Computaion Efficiency

LaRI adopts a relaively lightweight solution with faster speed.

BibTeX

@inproceedings{li2025lari,
      title={LaRI: Layered Ray Intersections for Single-view 3D Geometric Reasoning}, 
      author={Li, Rui and Zhang, Biao and Li, Zhenyu and Tombari, Federico and Wonka, Peter},
      booktitle={arXiv preprint arXiv:2504.18424},
      year={2025}
}

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